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The story of the game is pretty much standard Tiny Toons stuff. Buster finds a treasure map, and Montana Max steals it. Of course, in the process of fleeing Monty, with the help of Gene Splicer, manage to brainwash Plucky, Dizzy, Hampton, and Clamaty Coyote. He also kidnaps Babs, Fifi, and Shirley. Sadly, the story is missing the wit that made the show so much fun to watch. During the opening scene and in conversations with the bosses, Buster comes off as very plain and rarely has any clever quips to say. And while all the statements do feel like something Buster would say, it definitely feels like it's missing that spark.
Yet, while the story may be missing that spark that fans want, the game is certainly not lacking in references. Even the most common of enemies have come from somewhere within the show. You'll not only be facing off with the likes of Roderick Rat but also the wolverine from the episode about "Peter and the Wolf." And the sprite work of these characters is beautiful, especially the amount of detail that went into Buster's sprite. The only really goofy animation is Buster crossing a rope hand over hand, which really just looks like he's grabbing the rope back and forth with both hands rather than actually moving along it.
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Bosses in the game are comprised of Buster's brainwashed buddies that are being controlled by Dr. Splicer. Unlike how most games would do it, Buster doesn't actually fight his friends to free them of their brainwashing cap. He actually fights the crazed doctor while dodging the attacks of his friends, which is a nice little twist on the formula. After defeating Splicer and saving one of his buddies, Buster will talk with them for a moment, which is often when most of the game's humor occurs. One such example is when Plucky fights Buster twice, once under the control of Splicer and the second as the Toxic Avenger just for the heck of it, which is a nice homage to Plucky's character and a neat throw back to the show.
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The first is by using Buster's special abilities. In each area, Buster will have access to a minor side character, such as Sneezer or Lil' Beeper, who, after collecting fifty carrots, will be usable by pressing A. This freezes the action on the screen while the character summoned preforms an attack destroying all enemies on screen. However, this action is often fairly slow and gets rather annoying after seeing it a few times.
The second way to decrease the annoyance is by collecting hidden bells in the levels, which add one extra heart to Buster's life bar for as long as he remains alive. With the bells, it is possible to gain up to five hearts, but as soon as you die, Buster goes back to three. Luckily, health refilling hearts are plentiful enough that most players should be able to keep their hearts at five for a good while unless they blunder into one of the instant death spike traps.
The game's music is for the most part good, although the various remixes of the main Tiny Toons theme does get annoying after a while, especially considering it is used so often: At the Title, as the main music of the first area, sped up for the invincibility item, and sampled for the stage victory music just to name a few. Those songs not sampled feel inspired by either the Sonic games, Carnivale music, orsometimes both. The sound effects, on the other hand, are fairly annoying, especially the jumping noise, which is a bit on the shril side.
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Though I must accept that the game is not as good as I remembered, it is far better than it could have been. When it comes right down to it, Buster's Hidden Treasure is the exact opposite of Goof Troop. The gameplay is flawed, challenging, long and has added replayability due to hidden levels and bonus stages. It is not broken by any means, but it is frustrating. With a little time and patience one will eventually stop feeling those little kinks in the games armor.