
And return he does, after a surprise encounter in the desert, Kyle wakes up in the mines, and the game begins. The game play is very similar to games like Prince of Persia and Flashback. Meaning each screen is made up of three floors that the player must navigate via climbing, jumping, fighting and exploring. Though the game is a lot more linear than Prince of Persia (by that I mean that there are fewer secrets), those that are familiar with the old version's game play will feel right at home with the methodical pace.

The combat in the game is focused on gun play, but unlike the gun play in Flashback, one is more likely to survive going toe to toe with an enemy even if they are heavily armed. This is due to a simple cover system that Blizzard included. While the shotgun is drawn, pressing up on the d-pad causes Kyle to lean into the background. While in this state, all dangers will pass him by without dealing any damage. Of course, his enemies can do this as well, so the fire fights end up being more about timing than having a quick trigger finger. One thing I feel compelled to mention, is that like Prince of Persia, healing items are hard to come by. So even a mistake that didn't kill you at the beginning may have disastrous consequences later as the level slowly eats away at Kyle's health.
The world that Kyle explores is broken into four areas with different levels in each. At the end of each level, the player is given a short 4 digit alphanumeric password that will allow them to return to that section. These passwords are always the same and do not take into account any items the player might have in their possession at the end of the level. This is, unfortunately, normal as the game always strips Kyle of all items at the start of every level. Of course, Kyle's health is also refilled, so after a few of the more difficult levels, the player may feel more rewarded than gypped.

Unfortunately, this means you'll be playing the same sections of the game over and over again, trying to complete a run that will get you to the end of the level before your health is whittled away by enemies, traps, and falls. This can get a tad repetitive as the levels do not change at all. The enemies will always be in the exact same place and for the most part will act in the exact same way. Thankfully, this is elevated somewhat by the music, which has a heavy and oppressive feel that adds to the sense of danger and mixes well with the dark and somber tones of the backgrounds. One interesting thing about the music is that there seems to be a thread of power and defiance that is struggling against the surrounding, bleak tones. This thread seems to grow stronger as the player progresses though the game until it is the driving force behind the music.

All in all, Blackthorne is a very good game. Unfortunately, I was a little disappointed by it. It was one of those games I remember reading about in magazines as a child. I was obsessed with Flashback, and because of that I had always wanted to play Blackthorne. Over the years, I must have created in my head the idea of a game that was far better than Flashback. I don't know if that's just the nostalgia talking, and maybe if I went back, I'd find Flashback a tad underwhelming. I do, on the other hand, know that Blackthorne did not live up to my own self-created hype. It's a fine game, though, a lot of fun and well worth the few bucks you'll spend on it if you find it in a used game store or if it ever comes up on the Virtual Console. Just make sure you're ready for the methodical pace.
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