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Well, as it was awarded Best Animation, lets start with the graphics. The game is gorgeous. End of story. The areas through which Aladdin travels are mostly varied, except for one instance of overlap, and even then it is a completely different level, it is just set, for the second time, on the streets of Agrabah. The sprite work is, also, superb. Everything in the game is fluidly animated down to the guards hopping up and down while clutching their feet if you lead them across burning coals. The presentation simply oozes character and the feel of the movie.
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Now, where was I? Oh yes. Like last week's game, this was one of the gaming staples of my renting career. I can't say how many times I rented this one over the years. Probably enough times to own a couple of copies, but in all those rentals, I never beat the game. And I only made it past the carpet ride once or twice, which is ridiculous considering the game points where you should go. So, it came as a complete shock to find out just how easy the game is.
However, it's not stupidly so. The game is a simple platformer at heart. Your job is to guide Aladdin through the various locations to the end of the level. Some of the levels require you to beat a boss, while others require you to find an item, and all of them require you to jump and fight your way through hoards of traps and enemies to do so. But Aladdin is no slouch. He comes armed with a sword, several apples, and his acrobatic prowess. The sword is your close range melee attack, capable of dealing high damage, but putting Aladdin in dangerous situations. The apples, which you collect throughout the level, are your weaker range weapons. It's important to recognize early that neither of these attacks are better than the others, and this is due to how fights with the enemies play out.
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The music in the game is a combination of new song and those taken from the movie. On numerous occasions, I found myself actually singing along with the songs, despite not having heard them in years. And the created songs aren't bad either. Though not quite as good as the movie tracks, they capture the feel of both the area they are paired with and the movie as a whole very nicely. The sound effects aren't bad either, ranging from short vocal samples for Aladdin and Abu to cracking pots and clanging swords. None of which sound silly or out of place.
Of course, the game isn't perfect. In the third and fourth levels, I found a few spots where the edges of a ledge didn't seem to want to catch me, luckily none of these were over anything perilous, so it was just a minor annoyance. However, I did run into a glitch in the fourth level that resulted in a quick game over. After defeating the Golden Ape statue and riding the carpet, I reached a check point before some semi-tricky jumps over some water, which I, of course, died on. Luckily, or so I thought, there was a checkpoint right before hand, so I'd start right back at the beginning of the jumps. Unfortunately, when I respawned, the ground didn't want to catch me, and I ended up falling to my death over and over, losing all nine of the lives I had collected in a matter of seconds. Now, I've died there before, many times actually, and that was the first time I've encountered that glitch, so it doesn't seem like that should be a major complaint, but it is there.
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