
The story of Knights of the Round is, as you can probably guess, based on the Arthurian Legend. Arthur is a man training to be a knight. However, all of that changes when he pulls the sword Excalibur from the stone. In a flash, Merlin appears before the young man and informs him that he must locate the Holy Grail to drive the chaos from Brittan. On his quest, Arthur will be joined by the talented swordsman, Lancelot, who is searching for a liege, and the pure-hearted Percival who I guess just came along because he wanted to hit stuff too. The story doesn't perfectly match up with the legend, but it comes close enough that it would at least seem correct to someone not well versed in the lore.

The gameplay is what you'd expect. The player and, if they are lucky, a buddy choose one of three characters. Lancelot is for those who favor the swift, while Percival excels in breaking enemies with his brute force and mighty axe. Arthur plays the typical balanced leader role. All of the characters can be used successfully, and there isn't really a character that is just hugely better than the others. However, there are differences. The length of the standard attack combo varies slightly from character to character, as does how the jumping attack works. During a jump, Lancelot will flurry his sword the moment the button is pressed, while Percival will not deliver the crushing blow until his feet touch the ground again. Percival also seems to have a move that none of the other characters have, which is a dashing attack. By double tapping forward, Percival will begin to sprint. Attacking at this time will unleash a slow but heavy blow.
Like other games in the genre, each character possesses a special attack that sacrifices some health. These attacks aren't necessarily more powerful than the standard attack, but they have the ability to hit any enemy near the player and knock them down. It's a very useful skill when you're getting attacked from all sides, and while that situation doesn't happen all that often, you'll be glad you have that move when you need it. The most interesting skill that the game offers the player is a block. When the block button is pressed, your character will hold his weapon out in front of him for about two seconds. If during that time, he is struck by an attack, he will take no damage and be granted a small period of invincibility. This is very, very useful against the bosses.

As I mentioned before, the player character takes a lot of damage from attacks. It's not rare to die from one hit when there is still a third of the life bar remaining. Thankfully, this is alleviated slightly by the level-up system. As you gain points from defeating enemies, picking up treasures, or eating food while at full health, the characters grow stronger. With each level, the player gains a point in strength, defense, speed, and also changes in appearance, gaining new weapons or heavier armor to visually inform the player that their character is stronger. The problem is that these level ups mostly occur at the end of a stage, and each new one brings stronger enemies, so it never really feels like the characters have gotten stronger. It is a nice touch though that serves to reward the player every so often for their work.
The music in the game is good. The standard between level music captures that feeling of knightly valor without sounding completely over the top. While the level tunes, on the other hand, are more upbeat and generally very pleasant to listen to. On the downside, the sound effects are very muted. It's not hard to hear them, but they are so soft that the combat in the game lacks that oomph that a good heavy striking sound adds to the combat.

One the whole, Knights of the Round is a good beat-em-up. There are advanced strategies for playing the game, such as hitting large items to break them into smaller ones for more points, and advanced moves that players won't notice the first time, but the game does have problems. It's really easy to die, hard to block at times, and the enemies' reach sometimes seems to go beyond the animation. But, if those don't bother you, and you feel like a challenge, there are much worse beat-em-ups out there.
this is a pretty great game, but like many games in the beat 'em up genre, you can't help but compare it to others that stand just a bit taller; even you do so in your post, noting FINAL FIGHT, which i would agree is a little more polished.
ReplyDeletestill, this was a well-loved genre for me as a kid. did you ever play the CAPTAIN AMERICA & THE AVENGERS beat 'em up for snes or genesis? i was such a cheap-ass at that game. i always picked captain america and just threw the shield over and fucking over, haha.
great post dude. i love this blog.
Yeah, it was the first game I ever played with one of my best friends. We played it on his SNES back when we were about 10. He played as Iron Man, and I was Hawk Eye. Never beat the game, but man was it good.
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