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Visually, the game is colorful and pleasing to look at. The tracks are brightly colored and look much like a candy cane. Similarly, the unicycles themselves are all vibrantly colored and do a great job of remaining distinct from the background. Unfortunately, there is very little to see while one is racing. The backgrounds are particularly bland, often being made up of repetitious shapes and colors. Yet, as a result of this, it is able to keep a strong sense of speed with little to no slowdown.
The mechanics, likewise, are simple to learn and difficult to master. Pressing left or right on the d-pad will send the living unicycle hurtling in that direction. The should buttons cause them to flip in the air, while pressing left and right rapidly while in the air causes them to twist. The Y button is the breaks, though one will hardly ever need to use it, while X and A both perform different tricks that are useful in the trick challenges. In any other situation, a flip or a twist is preferable because they can be preformed quicker. Seeing as boost is earned from landing a trick successfully, the quicker one can be pulled off the better.
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At the start of the game, the player is allowed to choose one of 16 differently named and colored unicycles, or if one is so inclined, he can go to the options menu and rename them. Every medal earned, will be saved to that specific character. Unfortunately, the game does not record beating specific races, so if the player beats four of five challenges, the progress will not be recorded. Even so much as leaving the screen would cause all four victories to be wiped.
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As frustrating as the game can be, controlling the unicycles is a breeze. As there is no slowdown even at high speeds, there is no delay between button presses and the action. This helps as more often than not, the player is required to make split second choices where any mistake could doom the round.
As I mentioned, the games environments are nondescript, which makes it difficult to tell exactly where one is during the race. Being a side-scrolling racer, the player is not able to see what is ahead of him. Luckily, the game color codes the track so as to help one know what's coming up. Blue and red generally mean that a sharp hill is coming and not to jump. An orange and yellow set of track always comes before a trap that must be jumped to avoid. Paying attention to these can spell the difference between victory and defeat.
Musically, the game is fantastic with a rocking, upbeat and fun tempo that matches the breakneck pace of the races. The sound effects, on the other hand, are almost non-existent. Other than the chime that plays when a trick is landed, the racing is extremely quiet. There is a muted sound to the jumps, but none for the landing. There are other things that make a sound, such as the wheels peeling off at the start, but for the most part it's a fairly silent in the sound effects department.
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Uniracers is a simple game. It's equal parts frustrating and fulfilling. When you're wining or at least in contention, the game is a blast to play, but if you make a mistake, it becomes almost impossible to catch, especially up in the later difficulties. It's an archaic game that feels awesome. I can't personally say that I loved the game, but I didn't hate it either. It's a well made game, just don't go in expecting a perfect, or easy, race.
I was very interested when I saw this game in Nintendo Power way back when. I never did get to play it. Oh, well. I feel I've vicariously played it through you now.
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